No Man’s Sky falls flat on its face
Not GOTY material at all.
By Bigoa Machar, Publishing Editor
After being hyped up at gaming conventions and expos for almost two years, consumers around the world were more than excited to get a copy of No Man’s Sky. The game, put together by British publisher Hello Games, promised an open universe that allows players to discover and explore new planets and galaxies. While it sounds good in theory, the game’s release unfortunately couldn’t live up to the standards the developers imagined.
I played the game for a couple of weeks to see for myself, at let me tell you it was a royal disappointment.. Made for the Playstation 4, the two consoles don’t have the hardware to run the game smoothly. It’s very choppy and laggy, with the game crashing many times during my experience. This was the most frustrating part, as the game would crash or freeze every 30 minutes.
When the game did work, my goodness was it beautiful. Each planet has it’s own colour scheme and aesthetic. The colours work well and the animations are smooth and crisp. It’s an absolute marvel to look at, and this is definitely No Man’s Sky’s strongest point,
After flying around to a few planets and collecting some resources, I realized the entire objective of the game, in particular the lack thereof. Currently, No Man’s Sky has no missions or endgame whatsoever.
“[The game] has the width of an ocean with the depth of a puddle,” says Joe “AngryJoe” Vargas in his YouTube review of the game. Fans across the internet have been complaining about certain features, like planet diversity, have been mysteriously taken out of the game that were originally promised. What was made to be an immense adventure for players turned into a routine, mundane task that loses its fun after the first couple of hours. So unless drastic changes are made, stay away from No Man’s Sky for the time being.